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Darkour

Darkour

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Devlog

  • It's out, and it's time.
    November 11, 2019 by bmegana#darkour-devlog
    It's out, and it's time... Continue reading
  • Darkour - Demos, Alphas, and Lots of Rework
    August 07, 2019 by bmegana#darkour-devlog
    It's been way too long since my last update. However, I have a very good reason: a crucial piece of feedback I got was that several of my levels required boring, repetitive movement . It was a great p... Continue reading
  • Darkour - Dust, Light Bulbs, and Animation
    March 21, 2019 by bmegana
    1
    #darkour-devlog
    Dust? I added particle effects for when the player runs, jumps, lands, and slides on walls. This is done to make the controls "feel" good. Light bulbs? Light bulbs have been added as an additional ch... Continue reading
  • Darkour - 1 New Light Source, 1 New Obstacle, 69 Levels Total, All Levels Unlocked (For Now)
    February 10, 2019 by bmegana#darkour-devlog
    What is the new light source? The new light source is a circular light with no hard edges (unlike the regular light beam). This means that while the player can turn dark in this light, the player may... Continue reading
  • Darkour in Development - 50 Levels and Counting!
    December 01, 2018 by bmegana#darkour-devlog, #first-update
    What is Darkour? Darkour is a 2D platformer where you change your form within light beams so that you can use the light walls as platforms. The release version of the game will mix the tight controls... Continue reading
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