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Devlog
It's out, and it's time.
November 11, 2019
by
bmegana
#darkour-devlog
It's out, and it's time...
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Darkour - Demos, Alphas, and Lots of Rework
August 07, 2019
by
bmegana
#darkour-devlog
It's been way too long since my last update. However, I have a very good reason: a crucial piece of feedback I got was that several of my levels required boring, repetitive movement . It was a great p...
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Darkour - Dust, Light Bulbs, and Animation
March 21, 2019
by
bmegana
1
#darkour-devlog
Dust? I added particle effects for when the player runs, jumps, lands, and slides on walls. This is done to make the controls "feel" good. Light bulbs? Light bulbs have been added as an additional ch...
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Darkour - 1 New Light Source, 1 New Obstacle, 69 Levels Total, All Levels Unlocked (For Now)
February 10, 2019
by
bmegana
#darkour-devlog
What is the new light source? The new light source is a circular light with no hard edges (unlike the regular light beam). This means that while the player can turn dark in this light, the player may...
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Darkour in Development - 50 Levels and Counting!
December 01, 2018
by
bmegana
#darkour-devlog, #first-update
What is Darkour? Darkour is a 2D platformer where you change your form within light beams so that you can use the light walls as platforms. The release version of the game will mix the tight controls...
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